Feral
Feral Worlds are desolate planets where human civilization has regressed to a savage and/or primitive state. These worlds are often isolated and forgotten, left to the mercy of the elements and overrun by untamed wilderness. Amidst the overgrown jungles, deserts, or icy wastelands, human tribes eke out a brutal existence, relying on primitive technology and instinctual survival skills.
Notable Examples: Catachan, Fenris, Medusa
Death World
A planet teeming with lethal fauna, treacherous terrain, and constant dangers. In this hostile environment, individuals must develop unparalleled survival skills to endure the deadly challenges that the Death World presents.
Survivor Descendent
Descended from those who weathered cataclysmic events or harsh conditions, Survivor Descendants carry the resilience and adaptability of their ancestors. Whether shaped by war, natural disasters, or other calamities, they bring a legacy of resourcefulness to their endeavors.
Astartes Recruitment World
Worlds that are scouted for Space Marine recruitment, these planets are known for producing individuals of exceptional physical and mental prowess. Though not all may become Astartes, those from these worlds often embody martial discipline, physical fitness, and a strong sense of duty.
Forbidden World
Forbidden Worlds are shrouded in mystery, their secrets hidden from the common populace. Whether due to ancient technologies, xenos relics, or other enigmatic factors, individuals from Forbidden Worlds often bear a sense of curiosity and adaptability, having grown up surrounded by the unknown.
Hive
Hive Worlds stand as sprawling, teeming megacities that dominate the landscape of the Imperium of Man. These colossal urban landscapes are comprised of towering hive cities, stacked upon one another in a dizzying display of metal and stone that stretches far into the polluted skies.
Notable examples: Necromunda, Armageddon, Malfi
Dross Hound
Born in the lowest depths of the hive, the Dross Hound is a survivor of the underhive's brutal gang conflicts. Living among the refuse and wreckage, they've learned to navigate the dangerous labyrinth of tunnels and engage in ruthless street warfare to ensure their survival.
Ganger Scum
The Ganger Scum has risen through the ranks of one of the hive's numerous gangs. Fierce, cunning, and street-smart, they are a seasoned combatant with a reputation for ruthless tactics. The Ganger Scum is shaped by the violent and territorial nature of hive gang culture.
Factory Dreg
Growing up amidst the hum of machinery and the acrid smell of industrial byproducts, the Factory Dreg is a laborer of the hive's manufactorums. Enduring harsh conditions and toiling endlessly, they possess an intimate understanding of the hive's industrial underbelly.
Middle Hive
Hailing from the bustling and slightly more prosperous middle levels of the hive, this individual has experienced a life with slightly more comfort and access to resources. They may have been part of the hive's bureaucratic machine, engaged in trade, or pursued other middle-class professions
Specialist Caste
The Specialist Caste comes from a background where their skills and expertise are valued in the hive's complex machinery. Whether a skilled technician, engineer, or scientist, they have navigated the intricate systems of the hive, contributing to its functionality in specialized ways.
Former Noble
Once an aristocrat of the hive's upper echelons, the Former Noble's fortunes have taken a dramatic turn. Now, as a distinguished member of an elite Kill Team, they wield their once-political influence and tactical acumen on the battlefield.
Imperial
Imperial Worlds are the bedrock of the Imperium of Man; vast planets that bear the weight of human civilization. They are characterized by their immense diversity, each shaped by its own history, culture, and environment.
Notable Examples: Cadia, Maccrage, Vostroya
Agri-world
Agri-worlds are vast expanses of fertile land dedicated to feeding the insatiable hunger of the Imperium. Populated by hardworking farmers and dotted with agrarian communities, these worlds are crucial for sustaining the vast human population.
Backwater
Backwater worlds are remote and often overlooked by the wider Imperium. With limited resources and technology, these planets are home to resilient populations eking out a modest existence, far from the grandeur of more central Imperial worlds.
Feudal World
Feudal Worlds harken back to a bygone era, with societies structured around medieval systems of governance and chivalry. Noble houses, knights, and peasants coexist in a manner reminiscent of ancient Earth's feudal societies.
War Zone
War Zones are planets perpetually embroiled in conflict, whether due to internal strife, xenos invasions, or Chaos incursions. These worlds are scarred by warfare, their landscapes bearing witness to the brutal struggles for dominance.
Dead Planet
Once teeming with life, Dead Planets are now desolate and barren. Whether due to ecological collapse, cataclysmic events, or the aftermath of war, these planets stand as eerie reminders of the impermanence of life in the grim darkness of the 41st millennium.
Shrine World
Shrine Worlds are devoted to the fervent worship of the God-Emperor. Massive cathedrals, temples, and sacred sites cover the landscape, drawing pilgrims from across the Imperium. These worlds serve as centers of faith, where the Imperial Cult is upheld with zealous devotion.
Paradise Planet
Paradise Planets are rare jewels in the Imperium, offering idyllic landscapes, temperate climates, and abundance. Often reserved for the wealthiest or most influential, these worlds provide respite from the harsh realities of the grim darkness, serving as retreats for the privileged few.
Void
Void Born are individuals who come into existence not on a planet's surface but within the cold expanse of space itself. Born and raised aboard voidships that traverse the immense void between stars, Void Born carry with them a unique set of experiences and challenges that set them apart from those raised on planetary surfaces.
Space Hulk
Born within the tangled and perilous corridors of a Space Hulk, this Void Born individual grew up amidst the wreckage of countless ships fused together. Navigating the treacherous confines of the Hulk, they developed an unparalleled understanding of the void's dangers and a resourcefulness forged in the crucible of derelict spacecraft.
Orbital
Hailing from one of the many orbital stations that encircle planets, this Void Born individual grew up in the cold expanse of space, surrounded by the hum of machinery and the distant glow of celestial bodies. Accustomed to life in microgravity, they possess a keen spatial awareness and an affinity for orbital operations.
Chartist Vessel
Raised aboard a Chartist Vessel, this Void Born individual comes from a vessel dedicated to transporting masses of Imperial citizens across the void. Their upbringing involves the constant ebb and flow of transient populations, providing them with adaptability and a pragmatic understanding of diverse cultures.
War Ship
Born amidst the controlled chaos of a formidable War Ship, this Void Born individual comes from a lineage of naval personnel. Their life revolves around the disciplined routines of a military vessel, where every action is in service to the Imperial Navy. Their skills in void warfare and shipboard operations are unmatched.
Rogue Trader
Raised within the eclectic environment of a Rogue Trader's vessel, this Void Born individual experienced the freedom and unpredictability of life beyond the rigid structures of the Imperium. Their upbringing instilled a sense of independence, adaptability, and a knack for negotiation, making them a versatile asset in the unpredictable expanses of space.
Sept
A Tau Sept is a fundamental political and cultural unit within the Tau Empire. Each Sept represents a colony or settlement, typically founded on a specific world or celestial body. The composition and environment of each Tau Sept vary, shaping the character of its military forces, technological development, and cultural identity.
Oceanic World
A planet covered mostly or entirely by vast oceans. The Tau of this Sept have developed advanced naval and aquatic technologies.
Desert World
A harsh desert planet with extreme temperatures, where the Tau have adapted to survive in arid conditions.
Forest World
A lush, forested planet with dense vegetation. The Tau of this Sept are skilled in forest warfare and camouflage.
Tundra World
A frigid world with icy landscapes and cold climates. Tau from this Sept have adapted to endure extreme cold.
Mountainous World
A planet characterized by rugged mountain ranges. The Tau have developed specialized tactics for mountain warfare.
Urban World
An entirely urbanized world with vast cities. The Tau of this Sept are skilled in urban warfare and city defense.
Jungle World
A planet covered in thick jungles and tropical rainforests. Tau from this Sept are adept at navigating dense foliage.
Volcanic World
A world with active volcanoes and molten terrain. The Tau have developed technologies to harness geothermal energy.
High-Gravity World
A planet with higher-than-average gravity, leading to physically robust Tau warriors and unique combat techniques
Low-Gravity World
A planet with lower-than-average gravity, allowing for agile and acrobatic Tau warriors.
Airborne World
A planet with floating landmasses or islands, where the Tau have developed aerial and anti-gravitational technologies
Swamp World
A planet with vast swamps and wetlands. Tau from this Sept are skilled in amphibious warfare.
Hive World
A planet heavily populated with immense hive cities. The Tau have established diplomatic and trade connections with hive cities.
Archipelago World
A planet consisting of a network of islands. The Tau are masters of naval and island warfare.
Frozen World
A planet with icy landscapes and glaciers. The Tau have developed technology and tactics for polar warfare.
Subterranean World
A planet with extensive underground tunnels and cave systems. The Tau have adapted to subterranean combat.
Arid Badlands
A rocky and barren world with little vegetation. The Tau have adapted to the harsh terrain.
Steppes World
A planet covered in vast, open grasslands or steppes. The Tau from this Sept have expertise in mobile warfare.
Cratered World
A planet with numerous craters and impact sites, leading to unique combat scenarios.
Artificial World
A world that has been heavily terraformed or constructed by the Tau Empire, with advanced technological infrastructure.
Asuryani
The Asuryani, also known as Craftworld Eldar, are the largest surviving faction of the Eldar race. They are the inhabitants of the planet-sized starships known as Craftworlds, and follow the teachings of Asuryan, the greatest of the old Eldar gods.
Path of the Outcast
Driven by an insatiable wanderlust and a desire for self-discovery, this Asuryani has embraced the Path of the Outcast. Leaving behind the structured existence of their Craftworld, they seek the raw experiences that only life among the corsairs can provide. Their time with the Voidscarred is both a journey of personal growth and a test of their ability to resist the temptations that once doomed their race. Though they may eventually return to their Craftworld, changed and enriched by their experiences, for now they revel in the freedom and danger of the corsair life, balancing precariously between enlightenment and excess.
Revenge Seeker
Consumed by a burning desire for vengeance, this Asuryani has cast aside the restraints of Craftworld society. A devastating attack by [enemy faction] left them bereft of family and purpose, igniting a smoldering rage that the Path system could not quench. Among the Voidscarred, they find the freedom to pursue their quarry across the stars, leveraging the corsairs' networks and mobility. Their Craftworld combat training, honed to a lethal edge by hatred, makes them a fearsome asset to the band. Though their quest risks spiraling into self-destruction, they are driven by the belief that only through retribution can they find peace—or oblivion.
Craftworld Emissary
Sent by their Craftworld's leadership, this Asuryani serves as a vital link between the structured world of their birth and the fluid society of the corsairs. The emissary's role is multifaceted: gathering intelligence, coordinating joint operations, and ensuring the corsairs' activities align with the Craftworld's long-term strategies. Their presence on corsair raids serves both diplomatic and martial purposes, as they are as skilled in combat as they are in negotiation. Walking a fine line between two worlds, the emissary must balance their loyalty to the Craftworld with the bonds forged among the Voidscarred, all while navigating the complex webs of Eldar politics and prophecy.
Former Craftworld Eldar
Once bound by the rigid Path system of the Craftworlds, this Eldar abandoned the stifling traditions of their birthplace. Seeking freedom and self-determination, they turned to the stars and the company of corsairs. Though skilled in Craftworld arts, they now apply their talents to piracy and mercenary work, reveling in the exhilaration of choosing their own fate.
Exodite
The Exodites are a faction of Eldar who chose to abandon their technologically advanced civilization before its fall to Chaos. They settled on distant, fertile worlds, embracing a simpler, more naturalistic way of life. Exodites live in harmony with their environments, forming psychic bonds with the native fauna
Runaway
Raised on the rustic Maiden Worlds, these Eldar abandoned the simple, planetbound life of their Exodite kin. Drawn by tales of adventure and the allure of advanced technology, they traded their symbiotic bond with nature for the sleek corridors of corsair vessels. Their affinity for wildlife and innate connection to living worlds often manifests in their roles as beast handlers or sensors specialists. While they cherish the freedom of the stars, many harbor a secret longing for the untamed wilds of their home planets, a sentiment that both drives them forward and occasionally pulls them back to their roots.
Debt Repayer
Honor-bound to repay a life-debt, this Exodite has temporarily left their Maiden World to serve among the corsairs. When marauders threatened their home, it was this band of Voidscarred that came to their aid, spilling blood in defense of a world not their own. Now, the Exodite brings their primal skills and innate connection to nature to the void-faring crew. Though they long for the forests and beasts of their homeworld, they are driven by a deep sense of duty and gratitude. Their term of service is their most precious offering—time away from the world they love to repay those who preserved it.
Druhkari
The Drukhari, also known as Dark Eldar, are a sadistic faction of the Eldar race. They reside in the Dark City of Commorragh and sustain themselves by inflicting pain and suffering on others. This cruel lifestyle is necessary to stave off the hunger of Slaanesh, the Chaos God who constantly tries to devour their souls.
Defector
Fleeing the sadistic horrors of Commorragh, these former Dark Eldar chose the perilous life of a corsair over the soul-draining depravities of their birth-city. Though haunted by their past and the constant thirst that plagues their kind, they find a measure of redemption in the relative freedom of the void. Their intimate knowledge of cruelty makes them both feared fighters and valuable assets in negotiations. Ever watchful for agents of their former Kabals, these defectors know that only their wits and the loyalty of their new corsair kin stand between them and a fate worse than death.
Oppurtunist
These Drukhari are opportunistic raiders who see the corsair lifestyle as a chance for new thrills and resources. They join Voidscarred bands temporarily, driven by personal ambition, a desire to hone their skills, or as part of complex schemes that serve their Kabal, Cult, or Coven back in Commorragh. These temporary allies bring unparalleled combat prowess and cruel cunning to corsair operations, but their true loyalties always lie with themselves and the Dark City. Their corsair comrades know to watch their backs, for these Drukhari may vanish as swiftly as they appeared, potentially leaving betrayal in their wake.
Wych Blade
Once a rising star in Commorragh's infamous gladiatorial arenas, this former Wych now brings their lethal artistry to the Voidscarred Corsairs. Whether seeking greater challenges, fleeing political intrigue, or simply craving a larger stage for their talents, they have traded the roar of arena crowds for the silent void of space. Their acrobatic combat style and flair for the dramatic make them a terrifying sight on the battlefield and a valuable asset in hit-and-run raids. Though they revel in the freedom of corsair life, the Wych remains ever-watchful for opportunities to prove their supreme combat prowess—and perhaps capture a few exotic specimens to send back to their old arena.